Showing posts with label games. Show all posts
Showing posts with label games. Show all posts

Tuesday 1 May 2018

People Depends On Their Biological Clock

People Depends On Their Biological Clock.
The body's biological clock may give West Coast pro football teams an and drop over East Coast teams during evening games, a reborn study suggests. Researchers analyzed more than 100 National Football League games played between 1970 and 2011 that started after 8 PM Eastern organize and complicated West Coast against East Coast teams. They compared these to almost 300 daytime games involving the same match-ups.

The West Coast teams had a bigger edge over East Coast teams during dusk games, according to the study in the December 2013 issue of the journal Sleep. "Over the times gone by 40 years, even after accounting for the quality of the teams, West Coast NFL teams have had a significant athletic appearance advantage over East Coast teams when playing games starting after 8 PM Eastern time," prima donna author and sleep medicine physician Dr Roger Smith said in a logbook news release.

Sunday 13 December 2015

The Degree Of Harmfulness Of Video Games For Adolescent Health

The Degree Of Harmfulness Of Video Games For Adolescent Health.
Most teens who leeway video games don't be lost into unhealthy behaviors, but an "addicted" minority may be more in all probability to smoke, use drugs, fight or become depressed, a new Yale University scrutinize suggests. The findings add to the large and often conflicting body of research on the effects of gaming on children, only its link to aggressive behavior. However, this study focused on the association of gaming with particular health behaviors, and is one of the first to examine problem gaming.

And "The study suggests that, in and of itself, gaming does not appear to be unsafe to kids," said study author Rani Desai, an buddy professor of psychiatry and public health at the Yale University School of Medicine. "We found nearly no association between gaming and negative health behaviors, particularly in boys. However, a insignificant but not insignificant proportion of kids find themselves unable to control their gaming. That's cause for concern because that ineptitude is associated with a lot of other problem behaviors".

The study was published Nov 15, 2010 in the online number of Pediatrics. Using data from an anonymous survey of more than 4000 public high school students in Connecticut, captivated from a separate Yale study published in 2008, the Yale team analyzed the universality of teen gaming in general, "problematic gaming," and the health behaviors associated with both.

Problem gaming was characterized as having three water symptoms: Trying and failing to cut back on play, concern an irresistible urge to play, and experiencing tension that only play could relieve. How many hours teens in point of fact spent thumbing their game consoles wasn't included in the definition of trouble gaming. "Frequency is not a determining factor". While problem gamers may in fact spend more hours at play, the device of problem gaming is the inability to resist the impulse.