Showing posts with label video. Show all posts
Showing posts with label video. Show all posts

Tuesday, 25 June 2019

How To Prevent Infants At Risk For Autism

How To Prevent Infants At Risk For Autism.
A remedy involving "video feedback" - where parents follow videos of their interactions with their newborn - might help prevent infants at risk for autism from developing the disorder, a new survey suggests. The research involved 54 families of babies who were at increased risk for autism because they had an older sibling with the condition. Some of the families were assigned to a psychoanalysis program in which a therapist employed video feedback to help parents understand and respond to their infant's individual communication style. The object of the therapy - delivered over five months while the infants were ages 7 to 10 months - was to ameliorate the infant's attention, communication, early language development, and communal engagement.

Other families were assigned to a control group that received no therapy. After five months, infants in the families in the video psychotherapy group showed improvements in attention, engagement and common behavior, according to the study published Jan 22, 2015 in The Lancet Psychiatry. Using the group therapy during the baby's first year of life may "modify the emergence of autism-related behaviors and symptoms," tip author Jonathan Green, a professor of child and adolescent psychiatry at the University of Manchester in England, said in a roll news release.

Sunday, 13 December 2015

The Degree Of Harmfulness Of Video Games For Adolescent Health

The Degree Of Harmfulness Of Video Games For Adolescent Health.
Most teens who leeway video games don't be lost into unhealthy behaviors, but an "addicted" minority may be more in all probability to smoke, use drugs, fight or become depressed, a new Yale University scrutinize suggests. The findings add to the large and often conflicting body of research on the effects of gaming on children, only its link to aggressive behavior. However, this study focused on the association of gaming with particular health behaviors, and is one of the first to examine problem gaming.

And "The study suggests that, in and of itself, gaming does not appear to be unsafe to kids," said study author Rani Desai, an buddy professor of psychiatry and public health at the Yale University School of Medicine. "We found nearly no association between gaming and negative health behaviors, particularly in boys. However, a insignificant but not insignificant proportion of kids find themselves unable to control their gaming. That's cause for concern because that ineptitude is associated with a lot of other problem behaviors".

The study was published Nov 15, 2010 in the online number of Pediatrics. Using data from an anonymous survey of more than 4000 public high school students in Connecticut, captivated from a separate Yale study published in 2008, the Yale team analyzed the universality of teen gaming in general, "problematic gaming," and the health behaviors associated with both.

Problem gaming was characterized as having three water symptoms: Trying and failing to cut back on play, concern an irresistible urge to play, and experiencing tension that only play could relieve. How many hours teens in point of fact spent thumbing their game consoles wasn't included in the definition of trouble gaming. "Frequency is not a determining factor". While problem gamers may in fact spend more hours at play, the device of problem gaming is the inability to resist the impulse.